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Engine: Unreal Engine

Programs Used: Max, Photoshop, Crazybump, Zbrush, UTE3

Team Members: Daryl Hanna Tancinco (Team Lead), Vi Ngo, Clarence Padua, Gabriel Peregrino, Llesenia Bonilla, Allan Jones

What I did:

  • Designed Level
  • Populated Level
  • Lit Level
  • Made Material Shaders in UT3
  • Modular_Building (6 pieces)
  • Window_Gate (2 Pieces)
  • Fire_Escape (balcony)
  • Fire_Escape (ladder)
  • Coke_Sign
  • Chimmey_Stand
  • Street_Texture
  • Sky_Dome
  • Street_Decals (4 variations)