This is a concept that I came up with, inspired by the idea of demolition crews and the destruction they make. To me there’s something beautiful about a pile of rubble. Rendered in the Unreal Engine.
Programs Used:
3ds Max 2009
Photoshop CS3
Crazybump
Zbrush 3.0
Unreal Editor
Techniques used:
Layer masks on textures
Low and high poly projection
Created shaders in Unreal for optimum texture resolution