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This is a concept that I came up with, inspired by the idea of demolition crews and the destruction they make. To me there’s something beautiful about a pile of rubble. Rendered in the Unreal Engine.

Programs Used:

  • 3ds Max 2009
  • Photoshop CS3
  • Crazybump
  • Zbrush 3.0
  • Unreal Editor

Techniques used:

  • Layer masks on textures
  • Low and high poly projection
  • Created shaders in Unreal for optimum texture resolution