Medal of Honor Publisher: Electronic Arts (EA) Duration on project: May 2010 - Novemeber 2010 |
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"Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators. Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan. There is a new enemy. There is a new war. There is a new warrior. He is Tier 1." At the time I joined the team at Danger Close, they still went by the name of EA-LA. It was fun to be there during that transitional period and an honor to work at the studio who was most known for (and initially established) the genre of the army shooter. My main duties were as follows:
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