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Engine: Unreal Engine

Programs used: Max, Photoshop, Crazybump, UTE3

Team Members: Daryl Hanna Tancinco, Carlo Belmonte

What I did:

  • Designed Level
  • Populated Level
  • Lit Level
  • Created assets (carboard boxes, crate, shelf unit, buckets, spray cans)
  • Made Material Shaders in UT3