Killing Time
Engine: Unreal Engine 3
Developer: GameWizards
Platforms: PC

Duration on project: May 2008 - September 2008
Title: Street Team Art Lead/Environmental Artist

Killing time is 2D/3D side scrolling shooter taking after memorial games such as Metal Slug, Gouls and Ghosts, and MegaMan. Though the game you battle robotic enemies and fight your way to the master of all robots in a fully scripted boss battle.

My role during production was to manage a group of six members. I, along with my team created all assets used in the street level of the single player campaign. My duties also include the following:

  • Ensured cohesive quality between all assets in terms of texture detail and style
  • Collaborated, problem solved, and worked with a team of level designers, sectional art leads, and an overall art lead
  • Utilized Unreal 3.0 Editor to import team assets and create shaders
  • Created in game assets and textures


Some of the assets I created are shown in the content below. Above is a play through video of the game, as well as concept and various assets.