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Killing Time
Engine: Unreal Engine 3 Developer: GameWizards Platforms: PC Duration on project: May 2008 - September 2008 Killing time is 2D/3D side scrolling shooter taking after memorial games such as Metal Slug, Gouls and Ghosts, and MegaMan. Though the game you battle robotic enemies and fight your way to the master of all robots in a fully scripted boss battle. My role during production was to manage a group of six members. I, along with my team created all assets used in the street level of the single player campaign. My duties also include the following:
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Some of the assets I created are shown in the content below. Above is a play through video of the game, as well as concept and various assets. |