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God of War Ascension Developer: Sony Santa Monica Studio Duration on project: January 2011 - February 2013 |
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As opposed to being a sequal from God of War III, Ascenion is a prequel of sorts to the GoW mythos. Ascension tells the story of Kratos soon after he kills his family and has already been bound by blood oath to Ares. In Ascension, Kratos journeys to break his oath and free himself. But he must go through the Furies and their tricks to do so.
I worked on the project for 2 years and 2 months. My main responsibilities were:
Below are a few videos from the game, which also include an interview of me(!), stills and concept art from the environments I've worked on. Earlier on in the project I worked on several of the Canyon levels in Singleplayer. Later as Multiplayer ramped up, I was moved onto MP where I as responsible for the MP maps of The Desert of Lost Souls and The Bog of the Forgotten. |
My Developer Interview on disk on copies of GoWA! (Starts at 09:55)
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Multiplayer: The Bog of the Forgotten |
Multiplayer: The Desert of Lost Souls |
Singleplayer: Canyons |
Singleplayer: Canyon Sky Dome Village and Midground |
Multiplayer Trailer with Gameplay
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